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Unity hololens keyword manager manual start
Unity hololens keyword manager manual start








unity hololens keyword manager manual start

  • The data will persist when you are doing debug sessions via Visual Studio and during debug you deploy new or updated code.Īnother fun thing is that you can view and access the data through the File Explorer in the Windows Device Portal.
  • The data is removed/ cleared as soon as you remove the app or redeploy the app via a package or Visual Studio.
  • For example a known file at a specific location containing references to other files. In that case you need to build something yourself. There is not really a methods to get all the files from some directory. It is even possible to have some control over directories by using the  class. If the file already exists it is overwritten by your new file. The methods which are used can be found in the class.

    unity hololens keyword manager manual start unity hololens keyword manager manual start

    String json = JsonConvert.SerializeObject(obj) īyte data = (json) String path = string.Format(".json", Application.persistentDataPath, filename) public MyObject ReadData(string filename)

    Unity hololens keyword manager manual start how to#

    Some sample code below shows you how to store and retrieve some type of custom object by converting it to and from json from the device storage. This will give per type of device a specific path back where the data can be stored. The best way is using the public static property called Application.persistentDataPath from Unity. This path allows you to perform read and write actions without any (strange) capabilities activated and can be used in Windows Store apps. One of my favorite is using the persistent data path which allows you to store data which need to be kept between runs of your application. There are different ways of storing data on HoloLens device storage.










    Unity hololens keyword manager manual start